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  (HelloWorld) Issue 1 contents
The official Raspberry Pi magazine
01 Issue 1 Spring Term 2017 helloworld.cc      Total 100 pages
03 (HW)   HELLO, WORLD!   /   CONTENTS
      (NEWS) -- Computing education news from around the world
06 "Hello, World!" -- Everything you need to know about the new computing and digital making magazine for educatorsc
07 GET INVOLVED TODAY -- There are numerous ways you can get involved in the magazine. Here are just a handful of ideas to get you started: Give us
      (NEW FEATURE)
08 ITALY PUTS MAKERSPACES IN EVERY SCHOOL
10 THE ROYAL SOCIETY COMPUTING EDUCATION PROJECT
11 APPS FOR GOOD AWARDS ANNOUNCED
11 MAKER ED SUPPORTS NATION OF MAKERS
12 ADA ACCEPTING NEW STUDENTS
14 PIONEERS TEENS CHALLENGE
15 MICRO:BITS FOR ASCENSION ISLAND
15 PARADIGM CHALLENGE OFFERS $150,000 IN PRIZES
      (OPINION)
14 WHAT DO YOU WANT YOUR BUTTON TO DO?
16   PHYSICAL COMPUTING -- Carrie Anne Philbin talks about learning through making
      (RESEARCH)
18   #INSIGHT -- The science behind Papertfs philosophy and more
20       LEARNING THROUGH MAKING
20       WORKING MEMORY
21       BLOCKS TO TEXT: -- COMPUTATIONAL THINKING TO PEDAGOGICAL THINKING
      (OPINION)
22   THE WORLD IN A BOX -- Using VR to support learning
23   CODING THE CAESAR CIPHERS -- Mark Thornbear shows us how to do simple cryptography
      (FEATURE)
24   PAPERT'S LEGACY -- How the creator of Logo paved the way for modern computing education
24       PAPERT -- FATHER OF THE MAKER MOVEMENT
25       THE PATRON SAINT OF MAKING AND CODING
26       COMPUTATIONAL THINKING AND LOGO: ANOTHER PERSPECTIVE
29       TODAY'S CHILDREN'S MACHINE
      (NEW FEATURE)
32   GREENFOOT AND TURTLE -- Modern coding envionment Greenfoot owes a lot to Logo
36   CS EDUCATION FOR EVERYONE -- Understanding how to be more inclusive with computing
      (FEATURE)
36   IS COMPUTING EDUCATION IN ENGLAND BECOMING MORE EXCLUSIVE?
38   HOW TO MAKE A VISUAL EFFECTS ARTIST
38   HOW TO BECOME A VFX ARTIST -- The skills needed to make graphics for the silver screen
      (OPINION)
39   INTERACTIVE FICTION AND THE LOVE OF CODE
39   LEARNING THROUGH INTERACTIVE FICTION -- Paul Powell tells us about his new experiment
      (FEATURE)
40   QUANTUM: TESTS WORTH TEACHING TO (FEATURE)
40   PROJECT QUANTUM -- Can Quantum test students better?
      (OPINION)
42   FAILURE TO START? THE LEGACY OF LOGO
42   THE INFLUENCE OF LOGO -- The history and legacy of Logo
      (FEATURE)
43   BCS SCHOLARSHIP SCHEME -- Get a BCS scholarship to learn how to teach
44   EXPLORING COMPUTER SCIENCE
44   EXPERIMENTS IN COMPUTING -- A report on a new way to teach CS
      (LESSON PLAN)
46   MOVING FROM SCRATCH TO PYTHON -- Help students jump from visual to textbased programming languages
50   JUNGLE MAZE SOLVER -- Get your students programming a robot capable of solving a maze
52   ESCAPE FROM RAVENSWOOD MANOR -- Build and play a text-based adventure
54   MY AMAZING CASTLE -- Help students make a castle, and the dragon that lives in it, with Scratch
56   PYTHON TURTLE FLAGS OF THE WORLD
56   FLAGS OF THE WORLD -- Get a turtle robot to draw flags from around the world
      (FEATURE)
58   PLAYFUL COMPUTING -- What to teach before programming (FEATURE)
      (GUIDE SCRATCH)
60   LEARNING TUTORIALS & LESSON PLANS
60   TURTLE GRAPHICS MADE EASY IN SCRATCH -- Easy-to-adapt guides to using a turtle with Scratch
      (TUTORIAL)
62   GET STARTED WITH FREE 3D MODELLING SOFTWARE
62   3D MODELLING WITH BLENDER -- How to use the free 3D modelling software in the classroom
      (GUIDE SNAPI)
64   AFTER SCRATCH TRY SNAP!
64   SNAP! - BEYOND SCRATCH -- Like a more advanced Scratch, Snap! allows for progression up to 16- to 18-year-olds
68   SET UP A MAKERSPACE -- Ten steps to creating a makerspace (NEWS AND FEATURES)
      (10 TOPS)
68   10 TIPS STARTING A MAKERSPACE
      (BLUFFER'S GUIDE)
70   BLUFFERfS GUIDE: 3D PRINTERS -- What you need to know about 3D printers
      (FAQS)
74   FAQS -- Your CS questions answered
      (REVIEWS APPS)
78   CODING APPS GROUP TEST -- Five great apps that can help teach programming
78       PROGRAMMING APPS FOR IPAD
      (REVIEWS BOOKS)
80   BOOK REVIEWS -- We review some helpful literature
82   BREAKING DOWN CODE -- Using maths to understand programming languages
82       PEANO PLAYER (OPINION)
84   CODE CLUB INTERVIEW -- Co-founder Clare Sutcliffe tells us Code Club's 2017 plans (FEATURE)
84       CODE CLUB: DIGITAL MAKING
86   SET UP A CODE CLUB -- Tips on how to start a Code Club (FEATURE)
86       START A CODE CLUB IN YOUR SCHOOL
88   ROBOTS IN SCHOOLS -- CS education through robotics (FEATURE)
88       ROBOTS INVADE THE CLASSROOM
92   CS FOR HIGHSCHOOL -- Code.orgfs Computer Science course is for all high-schoolers (OPINION)
92       A COMPUTER SCIENCE COURSE FOR ALL HIGH-SCHOOL STUDENTS
93   EMBRACING FAILURE -- Nick Provenzano tells us about the impossible
93       IMPOSSIBLE
94   PICADEMY USA -- A report on teacher training in America
94       AMERICAN PICADEMY (NEWS FEATURE)
98   VALUES AND ETHICS -- Thinking more about Computer Science (OPINION)
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